BigBlue VA
BigBlue VA

This is an assault on the ears....Imma watch it again.

14 uur geleden
Jameson Reno
Jameson Reno

The answer to what’s the underwater analog of “sleeping with the fishes” is “sleeping with the seagulls.”

15 uur geleden
24moneybd
24moneybd

wonderful

15 uur geleden
Spike Sparkle
Spike Sparkle

Regarding ramming - maybe making it something like 2 consecutive successful position rolls would work well instead of the independent 8 + pilot speed thing. That way it ties into both ships' propulsion systems - one to line up the ram, one to maintain course/give the ram-ee a chance to evade. A ramming ship would want to spec into good propulsion and would have a relatively easy time hitting slow ships, but would have a difficult time hitting faster ships of any size. But a good pilot with a good speed modifier would still be able to find and keep that angle. Minor damage a ramming ship's propulsion and it'll have a tougher time succeeding (though a good pilot could make it work); major damage a ramming ship's propulsion and (assuming a ram specialization takes sufficient engine points) it's basically defenseless. From there I think making the ram-ee take hull damage while the rammer takes a % of that damage would work, and would incentivize your players to think about how they want to specialize their ship... maybe make the damage a factor of engine size? Heavier hull plating capable of ramming without critically damaging itself could have a speed penalty for example, while a ship with the same propulsion spec'd into weapons would be a bit harder to ram. Tanky ships that want heavy hull AND weapons would be slower, easier to hit, harder to turn, but beefier. Larger ships, assuming they get larger engines, would have an easier time ramming smaller ships and do proportionally more damage. Smaller ships COULD still ram larger ships of similar speed but it would have extremely limited sensical application. Maybe a critical failure on the second roll would be equal damage to both, but a critical hit would reduce the % recoil damage taken by the rammer ship.

16 uur geleden
KappaRoss
KappaRoss

Brennan is a blessing

17 uur geleden
LimitNZ
LimitNZ

"Everything you're doing is making it look more like Stephen Fry" 😂 😂 😂

19 uur geleden
Alex Dennis
Alex Dennis

Is Brennan the honorary 5th brother?

19 uur geleden
shockofthenew
shockofthenew

The little quiver of suppressed laughter in Griff's pivotal line... chef's kiss

19 uur geleden
Kevin
Kevin

They tapped Keith Baker for Dadlands?! Geez!

20 uur geleden
Nathan Hamilton
Nathan Hamilton

Can anybody point me towards the "resource die system" that Brennan talks about at 1:09? I can't seem to find it anywhere

22 uur geleden
Darth Boxman
Darth Boxman

Griffin did you not know what a RANDOM ENCOUNTER TABLE is?

22 uur geleden
Brandon Carbaugh
Brandon Carbaugh

This system reminds me a lot of Edge of the Empire. I think the show will benefit from it a lot. It's incredibly generous to a campaign to give the players a ship that can serve a thousand different functions. A ship is a mobile base; it's a shared living space; it's a powerful-but-brittle weapon in combat; it's your de facto "party HP" because you all die if it explodes; it's an arena when enemies board you; it's backdrop for scenes that take place in transit; it's a shared customization point for the party to kit out and repair and paint cool flames on over time; it's a homework project to repair during town visits; it's an abstracted cargo space PCs can ass-pull items from with reasonable limitations; it's a convient hang-out spot NPC's can stay behind in while the heroes are off doing hero stuff; and of course, it's just a big-ass vehicle that can do big-ass vehicle stuf, like knocking down the sealed doors of an ancient temple ruin. Ships are good. More systems should have ships.

23 uur geleden
Taylor
Taylor

I love brennan and also griffin

23 uur geleden
Sofia Carlo
Sofia Carlo

...el muchacho de los ojos tristes....

23 uur geleden
Circus_of_japes
Circus_of_japes

can people in the comments touch some grass or go back to twitter

Dag geleden
Jacob Wyman
Jacob Wyman

Clint saying "friend" as Thacker because he's not used to the new character yet :(

Dag geleden
GrindStone
GrindStone

NEW "Dear Slim" (PRODUCED BY EMINEM) !!!

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Olivia W-K
Olivia W-K

“Nautical story telling”

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mlq1718
mlq1718

Who is Griffin Mulligan

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sundrythis
sundrythis

god bless brennan lee mulligan 💖✊🏼

Dag geleden
J 3
J 3

You could consider a unique currency for ships like "scrap" for upgrades. If you want to keep it separate from player personal costs.

Dag geleden
J 3
J 3

If the PCs are races of underwater and seafaring people, it might be likely that their education and upbringing has taught them a lot about how to fix and pilot a ship. So they could all be on similar grounds when it comes to specializing. If they show an interest in a specific task maybe they can get an item at some point that gives them a +1 bonus to signify their growth. "Dad's lucky wrench: +1 to engine repair."

Dag geleden
Caleb VanderWal
Caleb VanderWal

“You’re gunna be walking with the marmots…”

Dag geleden
David DeGrarmo
David DeGrarmo

This was great...however the BEST max fun drive video would have been dropping that sweet sweet new monster factory video

Dag geleden
Nobody McGee
Nobody McGee

so i've havent started the new season of taz yet and the introduction of this video made me realize that the name of the new campaign is not, in fact, earth sea lol

Dag geleden
RubyBlood DemonKing
RubyBlood DemonKing

Maybe a player takes shipwright training for increased repair chances

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RubyBlood DemonKing
RubyBlood DemonKing

Ramming could work with reinforced hull upgrade, or, used for boarding. Greeks did that shit on purpouse.

Dag geleden
Keenan
Keenan

These two together explodes my brain

Dag geleden
RubyBlood DemonKing
RubyBlood DemonKing

Fishing boat, Skiff, battle ship, galleon, tanker. 4 seater, 10 seats, 30 seats, 60 seats, 100 seats, might be a good way to be.

Dag geleden
RubyBlood DemonKing
RubyBlood DemonKing

For buying resources for your ship, condider a company allowance. Your ship company basically allowes you X amount of currency to buy readiness, could be ( food, ammo, extra crew) basically a company credit card for resources on a per mission basis. The missions you take have a resource allowance on them, like mission A is to resupply a ship already at sea like a wellerman, so you have a large 10 allowance, but half of that is for the ship you give it to, and mission B is a cargo mission, so you have 4 allowance and 2 allowance for the return trip. That sort of thing

Dag geleden
Jon
Jon

A possibility for the ramming mechanic: you could set up attack rolls in fixed zones that define the level of success, i.e. 20 the attacker is unscathed, 15-19 the attacker takes half damage, 10-14 the attacker takes equal damage, <10 the attacker takes 1.5x damage. That way there is a risk involved in using the gambit, but given the correct size matchup or a desperate enough situation it's worth a shot.

Dag geleden
Jake Tucker
Jake Tucker

I desperately need to see sweet gene do the shinsuke nakamura intro

Dag geleden
RubyBlood DemonKing
RubyBlood DemonKing

Consider playing darkest dungeon for 20 hours to test how much supplies v.s. crew should cost per run. Darkest dungeon is a great economy simulator, where a lot of new players think its good to hire a team, grab as much treasure as you can, abandon the quest and keep the loot, then fire the team, is a good strategy. but in reality, making the team into a successfull party and actually passing quests grants waaay more wealth than this pop n drop loadout idea. Particularly when you consider the pre mission supplies. Like the narrator says, "supplies, paid for now in gold, and later, in blood"

Dag geleden
RubyBlood DemonKing
RubyBlood DemonKing

One way to make money SUPER effective, is to make losing HP actually hurt. Your hp now recovers at a rate of 1 d6 per week, and doctors are expensive and only avalible on land or very expensive to temporaroly hire for one voyage. Another way to make money expensive, pay your crew. Manning a ship takes anywhere from nine to 100 people depending on the size, and those people expect to be paid at the end of the voyage.

Dag geleden
RubyBlood DemonKing
RubyBlood DemonKing

Try Pirates101 online mmo also for character class ideas

Dag geleden
Danika Scevers
Danika Scevers

This is so funny because on the one hand, satire is excellent. On the other, my ace sex-repulsed self is like...hmm good tips actually 🤣

Dag geleden
Dallon Taylor
Dallon Taylor

it’s so funny seeing brennan go to open the show and then realize he’s the guest

Dag geleden
Raine Velde
Raine Velde

Hearing Brennan say that specing into the improv DM style was a big thing for him is super validating. I've never been great at the massive prep and always felt like a shitty DM cause of it. Goddamn Brennan you are a gem to DM's around the world.

Dag geleden
Nate Watkins
Nate Watkins

A cool element for the system destroying weapons could be considering them like a dragon’s breath weapon. Represent reloading them on an insane ship through the dice rather than a set number of turns.

Dag geleden
noah m
noah m

7:10 timothee chalamet

Dag geleden
Bubi
Bubi

God... My two favorite DMs... Together...

Dag geleden
PrimeSubToMe
PrimeSubToMe

I really enjoy game design so this isn't so much suggestions for Griffin as it is I enjoy thinking about systems and if I was personally running this system with friends (which like Brennan said changes the design standards). For ramming yeah an attachment that allows you to deal more damage to them than you seems good. Something like a spike on front of the ship that doesn't do very much dice damage but can puncture the hull and cause the hull to go up a tier of being damaged. Also ramming should probably require you to be in position and effect positioning since you have to get right up on em. Either it takes both ships out of position for the round or it puts both ships into a 'close combat' state where certain weapons are not usable (Ex. Any kind of explosive because shooting a missile at something you're touching is a bad idea) and maybe certain weapons are more effective while the ship that did the ramming stays in position. For critical hits another system that would require more work but would give the players more control over their tactics would be to give different weapons different critical effects. Examples A Harpoon that deals low dice damage but has an increased crit range of 19-20 and causes minor damage to the Hull on a crit. A Fireball Cannon that causes the targets sensors to overheat and be damaged on a crit. A Chain Shot that on a crit gets tangled up in the target ships propulsion systems and damages them. A Lightning Bolt that on a crit overloads the engines damaging them and then a very minor wording thing Reload sounds like an active thing but if it happens automatically calling it Recharge might make more sense and then to avoid confusion Charge would become Prime. This system looks incredibly cool and flexible to whatever the DM wants and I think this is the most excited I've been for a season of TAZ since Balance because of it and because Griffin says he wants there to be significant stakes to the point of total failure being a real possibility.

Dag geleden
RubyBlood DemonKing
RubyBlood DemonKing

If preperation is armor and improv is agility, it's still a light armor class, so remember, just add a touch of armor, the random lists. keep a list of random names behind your dm screen for random npc's, keep a list of five random encounters (goblins, broken wagon, traveling merchant, wolves, trap), keep a list of random small loot, and a list of 3 short encounters that can turn into hour long session quests (stolen treasure, kill monster, revenge) remember the easiest way to get players into a quest is to fuck them up just a little bit to make them blood thirsty. As an example, lets say the characters derail by talking to ramdom npc when you try to push an investigation quest on them, (improv npc name) says theyre sad cause there have been thieves in the streets, characters say that sucks, then leaves cause they arent interested, (make a perception check) PASS CHECK (you let them pass the check) someone is picking gold from you, characters go to stop him, he shoves a dagger in their neck and runs, and now theyre chasing the thief, they get to an alley and the thief is dead and gold is gone, town guard comes in to investigate and they find the party and a dead man, and apprehend, and then the party has to find the real thief or be executed, and BOOM the party now wants to run the investigation quest you had set up at the tavern.

Dag geleden
RubyBlood DemonKing
RubyBlood DemonKing

@Alfa Polaris gotta be level 20 gm first

22 uur geleden
Alfa Polaris
Alfa Polaris

Improv is a light armor class - unless, of course, you are one of those mythical Monk GMs who know *so much* about the rules and have *so much* knowledge about the world that they can run *anything* without prep or significant pauses to look things up. Probably not a realistic goal. :b

23 uur geleden
Harley Bullock
Harley Bullock

SO EXCITED

Dag geleden
Bonjamin Franklin
Bonjamin Franklin

i really love a crunchy mcelroy campaign! from a storytelling perspective, i think dice rolls give you super interesting material to yes and - in a way that creates stakes but also just!! gives plenty of opportunity for goofs. i loved monster of the week but there's just no rolling a 1 on hopping over a fence yk. i can't wait for this season!!

Dag geleden
Majin
Majin

Maybe ramming could work by Sacrificing an amount of hull (let’s say 10) to do a d10 of damage to the enemy You sacrifice 10 hull to do 1d10, 20 to do 2d10, 30 to do 3d10, and so on This makes it so that a larger ship (with a larger pool of hull points) is risking less when ramming, but is still sacrificing something- and making ramming a risky strategy for smaller ships to do big damage

Dag geleden
Adam White
Adam White

Gimme dem rules.

Dag geleden
Casey Rau
Casey Rau

I wonder if Griffin has played Tharsis.

Dag geleden
Neto Morgan
Neto Morgan

“If your ship ever gets to major damage, you have disadvantage on the roll.” Depending the characters’ means to conduct repairs, I’d even consider having an equivalent to MOTW’s “unstable” effect: complete repair would require some kind of outside help or specific resource, and ignoring it could lead to additional damage and failures

Dag geleden
Christian Killgore
Christian Killgore

On the topic of economy and resource dice, maybe buying resource dice is something you could play around with. So like for upgrades, crewmen, and things like repair kits you would want to buy those separately. But for basic supplies, you could use resource dice. So you would pay money for "supplies", and then if you needed something specific that might fall into that category you would roll to see if you have it. The more money you spend stocking up, the higher the number could be on the dice. I don't know if multiple dice is something you would want, or if that gets to complicated. For instance, if you had two resource dice that were both d10s, and you rolled one successfully making it now be a d10 and a d8, you would want to roll the d10 first. If you were really well stocked though, that's potentially 10 items that the players could conjure up out of their "basic supplies". If we were using basic DND gold as a template, I think 20gp would translate to one d2 (also known as a coin). So if you spent 20 gp on "supplies" whether or not you had rope would be a coin toss. 40 would be 1d4. 100 would be 1d10. 200 would be 2d10. This certainly wouldn't cover everything you would want to buy for a journey, but if spending gold this way also increased your readiness, it now has two gameplay implications, so there's more reason to spend your gold. If the players are being charged for food, paying the crew, perhaps paying off their ship, buying Intel, and spending money in this manner on "supplies", they would have a lot to use their money on. I think food, crew, Intel, and supplies should all increase their readiness score. Perhaps even what state their ship is in. Maybe a big upgrade comes with a readiness bonus attached to it. They would also have plenty to save up for. Beyond just ship upgrades, you have your traditional DnD incentives as well. Armor, weapons, magic items, and potions would all be on the table. Having to balance all that would make the preparation stage of the game much more meaningful. I would worry that they might get to a point where they are permabroke, and can't successfully complete a mission due to low funds, but you did say you want failure to be on the table. Also, you could introduce a shady character who would loan them money, but who you really don't want to be in debt to. The only downside I could see to managing supplies in this way is that you players could roll a lot of 1s, and not be able to use any supplies even if they did stock up. Narratively though, you could just say that the supplies they did buy had already been used by the crew.

Dag geleden
BoojumFed
BoojumFed

I like the separation between the characters themselves and the ship-based actions. Very reminiscent of the crook-crew dynamic in _Blades in the Dark_ , allowing individual characters to do their own things while still letting them come and go from the overarching crew without breaking/ disbanding said crew...

Dag geleden
Collin Smith
Collin Smith

Super interesting to hear how their own unique DM styles compare, and how all that knowledge halts with the screaming of a cat

Dag geleden
Mason Shucart
Mason Shucart

I still remember going to see Dadlands live before I even knew who Brennan was. Now I've binged everything he's ever done and every episode of TAZ and even Naddpod. I still have those tickets to the Balboa theater up on my wall. <3

Dag geleden
Ty6260
Ty6260

@Alex Dennis It's excellent! Hoping Brennan and Molly finish it one day. It got me into Molly's other stuff and then her wife Noelle's (who directed an amazing cartoon recently). The beans don't stop coming!

18 uur geleden
Alex Dennis
Alex Dennis

Have you read Strong Female Protagonist?

18 uur geleden
Ty6260
Ty6260

His brain is so good. There's some real good beans in that brain.

19 uur geleden
Ryan Stray
Ryan Stray

Dadlands was my intro as well!

Dag geleden
Life With Kai
Life With Kai

Brennan Lee Mulligan AND Griffin McElroy? Who's next, Brian David Gilbert?

Dag geleden
Alexander Aust
Alexander Aust

Don't do that to me. Don't give me hope.

Dag geleden
Freya Buss
Freya Buss

@Mason Shucart the WHAT

Dag geleden
Mason Shucart
Mason Shucart

If you haven't seen the Dimension 20 live show with BDG I highly recommend it.

Dag geleden
Smart Guy
Smart Guy

I would really recommend Griffin look at the 3rd party D&D book Dark Matter. It has a set of rules for space ship combat and I feel like a lot of the concepts could be applied to the things that Griffin discusses in this video.

Dag geleden
Nolan Childerhose
Nolan Childerhose

My top two DMs! Love to listen to these guys talk shop.

Dag geleden
Austin Hibdon
Austin Hibdon

Stream starts 4:05

Dag geleden
Jake
Jake

Just use some flex seal it'll be fine

Dag geleden
barkin minez
barkin minez

The hissing lung rahilly afford because zinc specially file towards a uninterested blade. berserk, furry furtive sarah

Dag geleden
Andrew Bearden
Andrew Bearden

Brennan wanted to go HELLOOOOOOOOOO

Dag geleden
GippyHappy
GippyHappy

The first time I watched this video I was sitting in a hot car waiting outside the dentists for my appointment to get a tooth ripped out of my face while my grandma took a nap beside me and watching it again was understandably a very different experience.

Dag geleden
Dammit Bobbeh
Dammit Bobbeh

I love Bobby, thats how you host a tour! haha

Dag geleden
James Eames
James Eames

It's wild how much of the media I consume is because of the McElroys, I learned about Brennan from the Dadlands, which lead to me listening to Dimension 20 and then to watching college humour, I only watched Hamilton because the boys are friends with Lin, most of the artists I follow are because they've made taz art...

Dag geleden
Alex Dennis
Alex Dennis

90% of the media I consume is McElroy based. the other 10 is cartoons.

18 uur geleden
Craig Sokol
Craig Sokol

Griffin *was* a 30 under 30 media luminary.

23 uur geleden
Armani Becerra
Armani Becerra

It all circles back to McElroy

Dag geleden
GippyHappy
GippyHappy

I really do love Pismokio

Dag geleden
Bryan Holt
Bryan Holt

14:27 Griffin opens up his shipsheet 16:18 CATSIGN 1:02:05 EXCALIBUR

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Vi
Vi

Brennan's cat reminds me of my cat, with the yelling to sit down and whatnot 😭😭 very cute but also... rip

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Brandon Faddis
Brandon Faddis

Brennan Lee Mulligan: Warmer than the couch

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Locxas
Locxas

Griffin is always saying that about him

23 uur geleden
Emily!
Emily!

can’t believe i missed this by 14 minutes

Dag geleden
Foster Gilliam
Foster Gilliam

Tiny Heist is legit my favorite McElroy property. Just watched it earlier this year and I’m still subscribed to dropout 😂 Brennan is a master!!!

Dag geleden
hoardlydad
hoardlydad

That's exactly how CH got me, and I couldn't be happier. I love the Mc Elboys, and I subbed to Dropout immediately and haven't looked back since. I'll continue to support Dropout as long as I can. At this point, I've watched everything on there. I tore through every campaign and have decided Brennan is just the best person. Have a good one!

Dag geleden
KaoruDragneel
KaoruDragneel

Seeing griffin brings me so much happy

Dag geleden
downgoesigby
downgoesigby

People love babies.

Dag geleden
BumbusBumbi
BumbusBumbi

4:06 for the lazy

Dag geleden
Kazy
Kazy

Starts at 4:07

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Tessah R.
Tessah R.

So freaking excited makes me want to write something as good as they do

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Maverick Merc
Maverick Merc

This trailer is gonna get better and better each week as we recognize world-details that they invent every episode. What a ride!

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Twilly Spree
Twilly Spree

You need a mic stand

Dag geleden
Ariean W
Ariean W

So weird seeing my last name become so popular! So many years of "no not Mick Elroy, MACelroy"

2 dagen geleden
Unregistered 66
Unregistered 66

I bought a used Xbox original s controller and it had dead bugs in it.

2 dagen geleden
Peter Steiner
Peter Steiner

My wife and I met in Québec and are both fluent French speakers, French words creep into our vocabulary on the reg. Basically what I'm saying is that in our household "regulier" happens a lot

2 dagen geleden